

And if you're expecting it to conform to more modern third-person action game conventions like taking cover and blind-firing at your opponents, drop those expectations now. The game doesn't look bad, just behind the times. Lighting effects are nice despite an overall darkness that too often makes you rely on your "alien eye" night vision mutation, but I digress. Yeah, the graphics are dated, but colorful. Other than these customization options, this is an old-school third person shooter whose engine bears an uncanny resemblence to the one used in "The Suffering" on last generation consoles. Should you increase your melee damage or increase your character's overall health? These choices and many more await, and represent the game's biggest and brightest feature. It does make for the game's strongest gameplay conceit, however, in that by collecting 'biomass' you are able to take your character's inevitable mutations in several varying directions that you yourself have a direct hand in. How much of your humanity would you sacrifice to save the world? That central theme could'a been a contender, but it doesn't play out in any sort of way that's truly interesting. It's too bad too, because the basic idea behind "MorphX" is a good one. The plot of "MorphX" doesn't even have that going for it. Hell, even "Quantum Theory" (my last reviewed game) told a better tale despite making not a lick of sense just because it was all so blissfully surreal. Warning: if you're a plot gamer, avoid this one already. The plot is moronic at best, poorly acted by its voice-overs, and piss poorly presented aside from an okay rendered cinematic at the beginning of the game. One moment you're killing aliens right alongside humans, the next the humans are shooting at YOU for some confounding reason. I dare say beyond the aliens take over the world motif the game puts on display, this game's plot probably doesn't even make sense in its native Russian.

But just because amnesia promises moments of self-discovery and plot revelations, don't expect any of that. Your character in "MorphX" awakens in an alien breeding ground with no memory of his past, like virtually every other video game protag we've ever seen. But this is a budget game with some neat ideas that handles smoothely and offers a few elements of fun buried deep within its overall mediocrity - but not awfulness.įirst things first.

I don't need to play "Gears of War" or "Halo" or "Call of Duty" twenty-four seven to have fun with a controller in my hands, and I don't need bleeding edge graphics and sound, or even a coherent storyline - although that's definitely something I take into consideration when reviewing a game. Let's just say that it's my feeling, having played "MorphX," that it's a fairly decent diversion if your standards are a little lax and you, like me, can actually find yourself enjoying games that aren't AAA standard. Just sayin'.)Īs per usual, I'm ranting and raving here. (Although if they and everyone else gave "Metro 2033" Game of the Year honors in 2010, also from Russian devs, I'd be in agreement. It's also worth noting, however, that the game acclaimed some sort of award in Russia for its sheer greatness - funny since the game came out of Russia to begin with, isn't it? Gee, perhaps someone there had a pro-national agenda. To be honest, this isn't a terrible game (especially when you factor in the budget price), despite some asshole on a message board's proclamation that "'MorphX' is the Worst Game Ever" that I just happened to glimpse. It's a budget-priced action adventure set in a post-apocalyptic Moscow (like the infinitely better "Metro 2033") after a bunch of aliens done took over the world. From Mother Russia comes "MorphX" - though you've probably never heard of it.
